GUInity
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This is the complete list of members for Actor, including all inherited members.
Actor() | Actor | inline |
Actor(string name) | Actor | |
Actor(Actor &&)=delete | Actor | |
addChildren(shared_ptr< Actor > children) | Actor | |
addComponent(shared_ptr< Component > component) | Actor | |
AddComponent() | Actor | inline |
awake() | Actor | |
children | Actor | |
clone() (defined in Actor) | Actor | |
components | Actor | |
destroyComponents() (defined in Actor) | Actor | |
GetComponent() | Actor | inline |
getEditorFlag() | Actor | |
getIsActive() | Actor | |
getParent() | Actor | |
initComponents() | Actor | |
name | Actor | |
parent | Actor | |
setActive(bool isActive) | Actor | |
setEditorFlag(bool isEditor) | Actor | |
setParent(shared_ptr< Actor > parent) | Actor | |
tick(float deltaSeconds) | Actor | |
transform | Actor | |
triggerPhysxCollision(Actor *actor) | Actor | |
triggerPhysxTrigger(Actor *actor) | Actor | |
~Actor() | Actor | virtual |