GUInity
AssetDatabase Member List

This is the complete list of members for AssetDatabase, including all inherited members.

assignCurrentID(T asset, string name)AssetDatabasestatic
assignCurrentID(T asset)AssetDatabasestatic
createFont(string filename, int fontSize)AssetDatabasestatic
createMaterial(string name, shared_ptr< Shader > shader)AssetDatabasestatic
createMesh(vector< MeshVertex > vertex, vector< unsigned short > triangles)AssetDatabasestatic
createMeshFromFBX(string filename)AssetDatabasestatic
createMeshFromOBJ(string filename)AssetDatabasestatic
createPhysicsMaterial(string name, float friction, float dynamicFriction, float restitution)AssetDatabasestatic
createSerializationFile(shared_ptr< Asset > asset, string filename)AssetDatabasestatic
createShader(string name, string vsFilename, string fsFilename)AssetDatabasestatic
createSound(string filename)AssetDatabasestatic
createTexture(string filename)AssetDatabasestatic
getAsset(string name)AssetDatabaseinlinestatic
getAsset(unsigned int assetID)AssetDatabasestatic
init()AssetDatabasestatic
loadAllMetaFiles()AssetDatabasestatic
readSerialiationFile(string fullPath)AssetDatabasestatic
shutdown()AssetDatabasestatic
tryLoadAsset(string file, string extension)AssetDatabasestatic