GUInity
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This is the complete list of members for Camera, including all inherited members.
addObserver(shared_ptr< Observer > observer) (defined in Subject< Camera >) | Subject< Camera > | inlinestatic |
awake() override | Camera | virtual |
Camera() | Camera | |
Camera(float nearClipPlane, float farClipPlane, float fov, float ratio) | Camera | |
clone() override | Camera | virtual |
Component() | Component | |
computeModelViewMatrix() | Camera | |
deserialize(shared_ptr< ComponentDescription > desc) override | Camera | virtual |
destroy() override | Camera | virtual |
getActor() | Component | |
getComponentDescription() override | Camera | virtual |
getFarClip() | Camera | |
getFOV() | Camera | |
getModelMatrix() | Camera | |
getMVPMatrix() | Camera | |
getNearClip() | Camera | |
getProjectionMatrix() | Camera | |
getScreenRatio() | Camera | |
getViewMatrix() | Camera | |
init() override | Camera | virtual |
initWithData | Component | protected |
isActive | Component | protected |
notify(ComponentEventType type, shared_ptr< Component > component, bool isEditor) (defined in Subject< Camera >) | Subject< Camera > | inlineprotectedstatic |
notify(ActorEventType type, shared_ptr< Actor > actor, bool isEditor) (defined in Subject< Camera >) | Subject< Camera > | inlineprotectedstatic |
removeObserver(shared_ptr< Observer > observer) (defined in Subject< Camera >) | Subject< Camera > | inlinestatic |
screenPointToRay(glm::vec2 pos) | Camera | |
screenPointToRay2(glm::vec2 pos) | Camera | |
screenPointToWorld(glm::vec2 pos) | Camera | |
setActive(bool isActive) (defined in Component) | Component | inlinevirtual |
setActor(weak_ptr< Actor > actor) | Component | |
setCopyMode(bool initWithData) | Component | protected |
tick(float deltaSecods) override | Camera | virtual |
~Camera() | Camera | virtual |
~Component() | Component | virtual |