GUInity
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This is the complete list of members for EditorCollider, including all inherited members.
addObserver(shared_ptr< Observer > observer) (defined in Subject< EditorCollider >) | Subject< EditorCollider > | inlinestatic |
awake() | Component | inlinevirtual |
clone() override | EditorCollider | virtual |
Component() | Component | |
deserialize(shared_ptr< ComponentDescription > desc) override | EditorCollider | inlinevirtual |
destroy() | Component | inlinevirtual |
EditorCollider() | EditorCollider | inline |
getActor() | Component | |
getComponentDescription() override | EditorCollider | inlinevirtual |
getGameActor() | EditorCollider | |
getRigidStatic() | EditorCollider | |
init() override | EditorCollider | virtual |
initWithData | Component | protected |
isActive | Component | protected |
notify(ComponentEventType type, shared_ptr< Component > component, bool isEditor) (defined in Subject< EditorCollider >) | Subject< EditorCollider > | inlineprotectedstatic |
notify(ActorEventType type, shared_ptr< Actor > actor, bool isEditor) (defined in Subject< EditorCollider >) | Subject< EditorCollider > | inlineprotectedstatic |
removeObserver(shared_ptr< Observer > observer) (defined in Subject< EditorCollider >) | Subject< EditorCollider > | inlinestatic |
setActive(bool isActive) (defined in Component) | Component | inlinevirtual |
setActor(weak_ptr< Actor > actor) | Component | |
setCopyMode(bool initWithData) | Component | protected |
setGameActor(shared_ptr< Actor > gameActor) | EditorCollider | |
tick(float deltaSeconds) override | EditorCollider | virtual |
~Component() | Component | virtual |
~EditorCollider() | EditorCollider | inlinevirtual |