GUInity
EditorCollider Member List

This is the complete list of members for EditorCollider, including all inherited members.

addObserver(shared_ptr< Observer > observer) (defined in Subject< EditorCollider >)Subject< EditorCollider >inlinestatic
awake()Componentinlinevirtual
clone() overrideEditorCollidervirtual
Component()Component
deserialize(shared_ptr< ComponentDescription > desc) overrideEditorColliderinlinevirtual
destroy()Componentinlinevirtual
EditorCollider()EditorColliderinline
getActor()Component
getComponentDescription() overrideEditorColliderinlinevirtual
getGameActor()EditorCollider
getRigidStatic()EditorCollider
init() overrideEditorCollidervirtual
initWithDataComponentprotected
isActiveComponentprotected
notify(ComponentEventType type, shared_ptr< Component > component, bool isEditor) (defined in Subject< EditorCollider >)Subject< EditorCollider >inlineprotectedstatic
notify(ActorEventType type, shared_ptr< Actor > actor, bool isEditor) (defined in Subject< EditorCollider >)Subject< EditorCollider >inlineprotectedstatic
removeObserver(shared_ptr< Observer > observer) (defined in Subject< EditorCollider >)Subject< EditorCollider >inlinestatic
setActive(bool isActive) (defined in Component)Componentinlinevirtual
setActor(weak_ptr< Actor > actor)Component
setCopyMode(bool initWithData)Componentprotected
setGameActor(shared_ptr< Actor > gameActor)EditorCollider
tick(float deltaSeconds) overrideEditorCollidervirtual
~Component()Componentvirtual
~EditorCollider()EditorColliderinlinevirtual