GUInity
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This is the complete list of members for GLFWGraphicsSystem, including all inherited members.
attachAndLinkShader(GLuint ProgramID, GLuint VertexShaderID, GLuint FragmentShaderID) override | GLFWGraphicsSystem | virtual |
clear() override | GLFWGraphicsSystem | virtual |
compileShader(GLuint shaderID, GLuint size, const char *dataPointer) override | GLFWGraphicsSystem | virtual |
createDebugShader() override | GLFWGraphicsSystem | virtual |
createShader(GLenum shaderType) override | GLFWGraphicsSystem | virtual |
createShaderProgram() override | GLFWGraphicsSystem | virtual |
debugMaterial | GraphicsSystem | protected |
debugShader | GraphicsSystem | protected |
deleteBuffer(GLuint size, GLuint &bo) override | GLFWGraphicsSystem | virtual |
deleteShader(GLuint shaderID) override | GLFWGraphicsSystem | virtual |
disableNonUsedTextures(int nTextures) const | GLFWGraphicsSystem | |
generateBuffer(const GLuint id, GLuint &bo, GLenum type, int size, void *dataPointer, GLenum drawType) override | GLFWGraphicsSystem | virtual |
generateVertexArrays(const GLuint id, GLuint &vao) override | GLFWGraphicsSystem | virtual |
getDefaultTexture() override | GLFWGraphicsSystem | virtual |
getInstance() (defined in GraphicsSystem) | GraphicsSystem | static |
getScreenHeight() override | GLFWGraphicsSystem | virtual |
getScreenWidth() override | GLFWGraphicsSystem | virtual |
getUniformLocation(GLuint programID, const char *name) override | GLFWGraphicsSystem | virtual |
getWindow() | GraphicsSystem | inlinevirtual |
GLFWGraphicsSystem() | GLFWGraphicsSystem | inline |
GraphicsSystem() (defined in GraphicsSystem) | GraphicsSystem | inline |
GraphicsSystem(GraphicsSystem const &) (defined in GraphicsSystem) | GraphicsSystem | |
guiMaterial | GraphicsSystem | protected |
GUIMatrix (defined in GraphicsSystem) | GraphicsSystem | protected |
guiShader | GraphicsSystem | protected |
init(int width, int height) override | GLFWGraphicsSystem | virtual |
operator=(GraphicsSystem const &) (defined in GraphicsSystem) | GraphicsSystem | |
render(shared_ptr< Camera > camera, const physx::PxRenderBuffer &rb, const glm::vec4 &color) override | GLFWGraphicsSystem | virtual |
render(shared_ptr< Camera > camera, vector< shared_ptr< MeshRenderer >> &renderers, vector< shared_ptr< Light >> &lights) override | GLFWGraphicsSystem | virtual |
renderGUI(vector< shared_ptr< UIWidget >> uiWidgetVector) override | GLFWGraphicsSystem | virtual |
setUniform1f(const GLuint &shaderProgram, const GLchar *uniformName, GLfloat value) (defined in GLFWGraphicsSystem) | GLFWGraphicsSystem | |
setUniform3fv(const GLuint &shaderProgram, const GLchar *uniformName, int count, GLfloat *value) (defined in GLFWGraphicsSystem) | GLFWGraphicsSystem | |
setUniform4fv(const GLuint &shaderProgram, const GLchar *uniformName, int count, GLfloat *value) (defined in GLFWGraphicsSystem) | GLFWGraphicsSystem | |
setUniformMatrix4fv(const GLuint &shaderProgram, const GLchar *uniformName, int count, GLboolean transpose, GLfloat *value) (defined in GLFWGraphicsSystem) | GLFWGraphicsSystem | |
shutdown() override | GLFWGraphicsSystem | virtual |
swap() override | GLFWGraphicsSystem | virtual |
window | GraphicsSystem | protected |
~GLFWGraphicsSystem() | GLFWGraphicsSystem | inlinevirtual |
~GraphicsSystem() (defined in GraphicsSystem) | GraphicsSystem | virtual |