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GUInity
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This is the complete list of members for GraphicsSystem, including all inherited members.
| attachAndLinkShader(GLuint ProgramID, GLuint VertexShaderID, GLuint FragmentShaderID)=0 | GraphicsSystem | pure virtual |
| clear()=0 | GraphicsSystem | pure virtual |
| compileShader(GLuint shaderID, GLuint size, const char *dataPointer)=0 | GraphicsSystem | pure virtual |
| createDebugShader()=0 | GraphicsSystem | pure virtual |
| createShader(GLenum shaderType)=0 | GraphicsSystem | pure virtual |
| createShaderProgram()=0 | GraphicsSystem | pure virtual |
| debugMaterial | GraphicsSystem | protected |
| debugShader | GraphicsSystem | protected |
| deleteBuffer(GLuint size, GLuint &bo)=0 | GraphicsSystem | pure virtual |
| deleteShader(GLuint shaderID)=0 | GraphicsSystem | pure virtual |
| generateBuffer(const GLuint size, GLuint &bo, GLenum type, int dataSize, void *dataPointer, GLenum drawType)=0 | GraphicsSystem | pure virtual |
| generateVertexArrays(const GLuint size, GLuint &vao)=0 | GraphicsSystem | pure virtual |
| getDefaultTexture()=0 (defined in GraphicsSystem) | GraphicsSystem | pure virtual |
| getInstance() (defined in GraphicsSystem) | GraphicsSystem | static |
| getScreenHeight()=0 | GraphicsSystem | pure virtual |
| getScreenWidth()=0 | GraphicsSystem | pure virtual |
| getUniformLocation(GLuint programID, const char *name)=0 | GraphicsSystem | pure virtual |
| getWindow() | GraphicsSystem | inlinevirtual |
| GraphicsSystem() (defined in GraphicsSystem) | GraphicsSystem | inline |
| GraphicsSystem(GraphicsSystem const &) (defined in GraphicsSystem) | GraphicsSystem | |
| guiMaterial | GraphicsSystem | protected |
| GUIMatrix (defined in GraphicsSystem) | GraphicsSystem | protected |
| guiShader | GraphicsSystem | protected |
| init(int width, int height)=0 | GraphicsSystem | pure virtual |
| operator=(GraphicsSystem const &) (defined in GraphicsSystem) | GraphicsSystem | |
| render(shared_ptr< Camera > camera, const physx::PxRenderBuffer &rb, const glm::vec4 &color)=0 | GraphicsSystem | pure virtual |
| render(shared_ptr< Camera > camera, vector< shared_ptr< MeshRenderer >> &renderers, vector< shared_ptr< Light >> &lights)=0 | GraphicsSystem | pure virtual |
| renderGUI(vector< shared_ptr< UIWidget >> uiWidgetVector)=0 | GraphicsSystem | pure virtual |
| shutdown()=0 | GraphicsSystem | pure virtual |
| swap()=0 | GraphicsSystem | pure virtual |
| window | GraphicsSystem | protected |
| ~GraphicsSystem() (defined in GraphicsSystem) | GraphicsSystem | virtual |
1.8.9.1