GUInity
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This is the complete list of members for Light, including all inherited members.
addObserver(shared_ptr< Observer > observer) (defined in Subject< Light >) | Subject< Light > | inlinestatic |
awake() | Component | inlinevirtual |
clone() override | Light | virtual |
Component() | Component | |
deserialize(shared_ptr< ComponentDescription > desc) override | Light | virtual |
destroy() override | Light | virtual |
getActor() | Component | |
getColor() | Light | |
getComponentDescription() override | Light | virtual |
init() override | Light | virtual |
initWithData | Component | protected |
isActive | Component | protected |
Light() | Light | |
Light(glm::vec3 color) | Light | |
notify(ComponentEventType type, shared_ptr< Component > component, bool isEditor) (defined in Subject< Light >) | Subject< Light > | inlineprotectedstatic |
notify(ActorEventType type, shared_ptr< Actor > actor, bool isEditor) (defined in Subject< Light >) | Subject< Light > | inlineprotectedstatic |
removeObserver(shared_ptr< Observer > observer) (defined in Subject< Light >) | Subject< Light > | inlinestatic |
setActive(bool isActive) (defined in Component) | Component | inlinevirtual |
setActor(weak_ptr< Actor > actor) | Component | |
setColor(glm::vec3) | Light | |
setCopyMode(bool initWithData) | Component | protected |
tick(float deltaSecods) | Component | inlinevirtual |
~Component() | Component | virtual |
~Light() | Light |