GUInity
Light Member List

This is the complete list of members for Light, including all inherited members.

addObserver(shared_ptr< Observer > observer) (defined in Subject< Light >)Subject< Light >inlinestatic
awake()Componentinlinevirtual
clone() overrideLightvirtual
Component()Component
deserialize(shared_ptr< ComponentDescription > desc) overrideLightvirtual
destroy() overrideLightvirtual
getActor()Component
getColor()Light
getComponentDescription() overrideLightvirtual
init() overrideLightvirtual
initWithDataComponentprotected
isActiveComponentprotected
Light()Light
Light(glm::vec3 color)Light
notify(ComponentEventType type, shared_ptr< Component > component, bool isEditor) (defined in Subject< Light >)Subject< Light >inlineprotectedstatic
notify(ActorEventType type, shared_ptr< Actor > actor, bool isEditor) (defined in Subject< Light >)Subject< Light >inlineprotectedstatic
removeObserver(shared_ptr< Observer > observer) (defined in Subject< Light >)Subject< Light >inlinestatic
setActive(bool isActive) (defined in Component)Componentinlinevirtual
setActor(weak_ptr< Actor > actor)Component
setColor(glm::vec3)Light
setCopyMode(bool initWithData)Componentprotected
tick(float deltaSecods)Componentinlinevirtual
~Component()Componentvirtual
~Light()Light