GUInity
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This is the complete list of members for Material, including all inherited members.
Asset() | Asset | inline |
getAllTextureParams() | Material | |
getAllVec4Params() | Material | |
getAssetID() const | Asset | inline |
getName() | Asset | inline |
getPath() | Asset | inline |
getShader() const | Material | |
getShaderProgram() | Material | |
Material() | Material | |
Material(shared_ptr< Shader > s) | Material | |
paramExists(string paramName) | Material | |
setAssetID(unsigned int newAssetID) | Asset | inline |
setCRC(int crc) | Asset | inline |
setCRC() | Asset | inline |
setName(string name) | Asset | inline |
setParamFloat(string paramName, float paramValue) | Material | |
setParamTexture(string paramName, shared_ptr< Texture > paramValue) | Material | |
setParamVec4(string paramName, const glm::vec4 ¶mValue) | Material | |
setPath(string newPath) | Asset | inline |
setShader(shared_ptr< Shader > shader) | Material | |
StringTexPair typedef (defined in Material) | Material | |
StringVec4Pair typedef (defined in Material) | Material | |
~Asset() | Asset | inlinevirtual |
~Material() | Material | virtual |