GUInity
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This is the complete list of members for Mesh, including all inherited members.
addTriangle(int vertexIndex) | Mesh | |
addVertex(glm::vec3 position, glm::vec2 uv, glm::vec3 normal) | Mesh | |
Asset() | Asset | inline |
avgCenter | Mesh | |
boost::serialization::access (defined in Mesh) | Mesh | friend |
boundsMax | Mesh | |
boundsMin | Mesh | |
calculateBounds() | Mesh | |
createBuffers() | Mesh | |
getAssetID() const | Asset | inline |
getAverageCenter() | Mesh | |
getBoundsMax() | Mesh | |
getBoundsMin() | Mesh | |
getName() | Asset | inline |
getNonDuplicateMeshVertex() | Mesh | |
getPath() | Asset | inline |
getScaleFactor() | Mesh | |
getTrianglesBuffer() | Mesh | |
getTrianglesCount() | Mesh | |
getVertexArrayID() | Mesh | |
getVertexBuffer() | Mesh | |
getVerticesCount() | Mesh | |
ibo | Mesh | |
Mesh() | Mesh | |
Mesh(float *indices, float *normalPoints, float *uv, unsigned int *triangles, int nPoints, int nTriangles) | Mesh | |
Mesh(vector< MeshVertex > vertex, vector< unsigned short > triangles) | Mesh | |
Mesh(vector< glm::vec3 > vertices, vector< int > usedIndex, vector< int > usedTris) | Mesh | |
meshVertices | Mesh | |
mvbo | Mesh | |
scaleFactor | Mesh | |
setAssetID(unsigned int newAssetID) | Asset | inline |
setCRC(int crc) | Asset | inline |
setCRC() | Asset | inline |
setName(string name) | Asset | inline |
setPath(string newPath) | Asset | inline |
setScaleFactor(float f) | Mesh | |
setTriangles(vector< unsigned short > triangles) (defined in Mesh) | Mesh | |
setVertices(vector< MeshVertex > meshVertices) (defined in Mesh) | Mesh | |
triangles | Mesh | |
vao | Mesh | |
~Asset() | Asset | inlinevirtual |
~Mesh() | Mesh | virtual |