GUInity
MeshComponent Member List

This is the complete list of members for MeshComponent, including all inherited members.

awake()Componentinlinevirtual
clone()=0MeshComponentpure virtual
Component()Component
deserialize(shared_ptr< ComponentDescription > desc) overrideMeshComponentinlinevirtual
destroy()Componentinlinevirtual
getActor()Component
getBoxSize(shared_ptr< Actor > actor, PxVec3 &boxSize, PxVec3 &center)MeshComponent
getCapsuleGeometry(shared_ptr< Actor >actor, float &radius, float &halfHeight, RotateAxis &orientation, PxVec3 &center)MeshComponent
getComponentDescription() overrideMeshComponentinlinevirtual
getMesh()MeshComponent
getSphereSize(shared_ptr< Actor > actor, float &radius, PxVec3 &center)MeshComponent
init()Componentinlinevirtual
initWithDataComponentprotected
isActiveComponentprotected
meshMeshComponentprotected
MeshComponent()MeshComponent
setActive(bool isActive) (defined in Component)Componentinlinevirtual
setActor(weak_ptr< Actor > actor)Component
setCopyMode(bool initWithData)Componentprotected
setMesh(shared_ptr< Mesh > mesh)MeshComponent
tick(float deltaSecods)Componentinlinevirtual
~Component()Componentvirtual
~MeshComponent()MeshComponentvirtual