|
void | init () |
|
void | shutdown () |
|
shared_ptr< Mesh > | importFbxMesh (string filename) |
|
void | importFbxSkeleton (FbxSkeleton *skeletonNode) |
|
void | importFbxSkin (FbxSkin *skinNode) |
|
shared_ptr< Mesh > | importFbxMesh (FbxScene *scene, FbxMesh *meshNode) |
|
shared_ptr< SkinnedMesh > | importFbxSkinnedMesh (FbxScene *scene, FbxMesh *meshNode) |
|
void | importFbxAnimation (FbxScene *scene, FbxNode *node) |
|
shared_ptr< Mesh > | importObjMesh (string filename) |
|
bool | isMeshSkinned (FbxMesh *meshNode) |
|
void | getVertexData (FbxMesh *m_pMesh, int uPoly, int uVertex, FbxVector4 &fbxVertex, FbxVector4 &fbxNormal, FbxVector2 &fbxUV) |
|
template<typename T > |
bool | findVertex (std::map< T, unsigned short > &vertexMap, T &v, unsigned short &index) |
|
|
FbxManager * | fbxManager |
|
FbxIOSettings * | ios |
|
FbxImporter * | lImporter |
|
The documentation for this class was generated from the following files:
- /Users/guilherme_cunha/Dev/GITHUB/GUInity/Source/MeshImporter.hpp
- /Users/guilherme_cunha/Dev/GITHUB/GUInity/Source/MeshImporter.cpp