GUInity
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This is the complete list of members for Physics, including all inherited members.
convexMeshComputed(shared_ptr< Mesh > mesh) (defined in Physics) | Physics | static |
convexMeshes (defined in Physics) | Physics | static |
createBoxCollider(glm::vec3 halfExtent, glm::vec3 center, shared_ptr< Actor > actor) (defined in Physics) | Physics | static |
createBoxCollider(PxVec3 halfExtent, PxVec3 center, shared_ptr< Actor > actor) (defined in Physics) | Physics | static |
createBoxCollider(shared_ptr< Actor > actor) (defined in Physics) | Physics | static |
createCapsuleCollider(float radius, float halfHeight, RotateAxis orientation, glm::vec3 center, shared_ptr< Actor > actor) (defined in Physics) | Physics | static |
createCapsuleCollider(float radius, float halfHeight, RotateAxis orientation, PxVec3 center, shared_ptr< Actor > actor) (defined in Physics) | Physics | static |
createCapsuleCollider(shared_ptr< Actor > actor) (defined in Physics) | Physics | static |
createD6Joint(shared_ptr< Actor > actor, PxRigidBody *rigidBody) (defined in Physics) | Physics | static |
createMaterial(float friction, float dynamicFriction, float restitution) (defined in Physics) | Physics | static |
createMeshCollider(shared_ptr< Actor > actor) (defined in Physics) | Physics | static |
createPhysicsScene() (defined in Physics) | Physics | static |
createRigidDynamic(shared_ptr< Actor > actor) (defined in Physics) | Physics | static |
createSphereCollider(float radius, glm::vec3 center, shared_ptr< Actor > actor) (defined in Physics) | Physics | static |
createSphereCollider(float radius, PxVec3 center, shared_ptr< Actor > actor) (defined in Physics) | Physics | static |
createSphereCollider(shared_ptr< Actor > actor) (defined in Physics) | Physics | static |
gDefaultAllocatorCallback (defined in Physics) | Physics | static |
gDefaultErrorCallback (defined in Physics) | Physics | static |
getDefaultMaterial() (defined in Physics) | Physics | static |
getPxConvexMesh(shared_ptr< Mesh > mesh) (defined in Physics) | Physics | static |
gFoundation (defined in Physics) | Physics | static |
gPhysicsSDK (defined in Physics) | Physics | static |
init() (defined in Physics) | Physics | |
myTimestep (defined in Physics) | Physics | static |
Physics() (defined in Physics) | Physics | |
physxEventCallback (defined in Physics) | Physics | static |
rayCast(PxScene *scene, const Ray &r, const float distance, PxRaycastBuffer &hitCallback) (defined in Physics) | Physics | static |
setCapsuleOrientation(PxShape *shape, RotateAxis orientation) (defined in Physics) | Physics | static |
shutdown() (defined in Physics) | Physics | static |
tickScene(PxScene *scene) (defined in Physics) | Physics | static |
updateActorsTransform(PxScene *scene) (defined in Physics) | Physics | static |
~Physics() (defined in Physics) | Physics |