GUInity
Physics Member List

This is the complete list of members for Physics, including all inherited members.

convexMeshComputed(shared_ptr< Mesh > mesh) (defined in Physics)Physicsstatic
convexMeshes (defined in Physics)Physicsstatic
createBoxCollider(glm::vec3 halfExtent, glm::vec3 center, shared_ptr< Actor > actor) (defined in Physics)Physicsstatic
createBoxCollider(PxVec3 halfExtent, PxVec3 center, shared_ptr< Actor > actor) (defined in Physics)Physicsstatic
createBoxCollider(shared_ptr< Actor > actor) (defined in Physics)Physicsstatic
createCapsuleCollider(float radius, float halfHeight, RotateAxis orientation, glm::vec3 center, shared_ptr< Actor > actor) (defined in Physics)Physicsstatic
createCapsuleCollider(float radius, float halfHeight, RotateAxis orientation, PxVec3 center, shared_ptr< Actor > actor) (defined in Physics)Physicsstatic
createCapsuleCollider(shared_ptr< Actor > actor) (defined in Physics)Physicsstatic
createD6Joint(shared_ptr< Actor > actor, PxRigidBody *rigidBody) (defined in Physics)Physicsstatic
createMaterial(float friction, float dynamicFriction, float restitution) (defined in Physics)Physicsstatic
createMeshCollider(shared_ptr< Actor > actor) (defined in Physics)Physicsstatic
createPhysicsScene() (defined in Physics)Physicsstatic
createRigidDynamic(shared_ptr< Actor > actor) (defined in Physics)Physicsstatic
createSphereCollider(float radius, glm::vec3 center, shared_ptr< Actor > actor) (defined in Physics)Physicsstatic
createSphereCollider(float radius, PxVec3 center, shared_ptr< Actor > actor) (defined in Physics)Physicsstatic
createSphereCollider(shared_ptr< Actor > actor) (defined in Physics)Physicsstatic
gDefaultAllocatorCallback (defined in Physics)Physicsstatic
gDefaultErrorCallback (defined in Physics)Physicsstatic
getDefaultMaterial() (defined in Physics)Physicsstatic
getPxConvexMesh(shared_ptr< Mesh > mesh) (defined in Physics)Physicsstatic
gFoundation (defined in Physics)Physicsstatic
gPhysicsSDK (defined in Physics)Physicsstatic
init() (defined in Physics)Physics
myTimestep (defined in Physics)Physicsstatic
Physics() (defined in Physics)Physics
physxEventCallback (defined in Physics)Physicsstatic
rayCast(PxScene *scene, const Ray &r, const float distance, PxRaycastBuffer &hitCallback) (defined in Physics)Physicsstatic
setCapsuleOrientation(PxShape *shape, RotateAxis orientation) (defined in Physics)Physicsstatic
shutdown() (defined in Physics)Physicsstatic
tickScene(PxScene *scene) (defined in Physics)Physicsstatic
updateActorsTransform(PxScene *scene) (defined in Physics)Physicsstatic
~Physics() (defined in Physics)Physics