GUInity
PlayerScript Member List

This is the complete list of members for PlayerScript, including all inherited members.

actor (defined in PlayerScript)PlayerScript
applyDrag(float deltaSeconds) (defined in PlayerScript)PlayerScript
awake() overridePlayerScriptvirtual
bulletSpawnPoint (defined in PlayerScript)PlayerScript
clone() overridePlayerScriptvirtual
Component()Component
defaultMaterialRef (defined in PlayerScript)PlayerScript
deserialize(shared_ptr< ComponentDescription > desc) overrideScriptComponentinlinevirtual
destroy()ScriptComponentinlinevirtual
getActor()Component
getComponentDescription() overrideScriptComponentinlinevirtual
init()ScriptComponentinlinevirtual
initWithDataComponentprotected
isActiveComponentprotected
moveSpeed (defined in PlayerScript)PlayerScript
objMeshRef (defined in PlayerScript)PlayerScript
onCollision(Actor *actor) overridePlayerScriptvirtual
onTrigger(Actor *actor) overridePlayerScriptvirtual
PlayerScript()PlayerScript
rotateSpeed (defined in PlayerScript)PlayerScript
ScriptComponent()ScriptComponent
setActive(bool isActive) (defined in Component)Componentinlinevirtual
setActor(weak_ptr< Actor > actor)Component
setCopyMode(bool initWithData)Componentprotected
tick(float deltaSecods) overridePlayerScriptvirtual
velocity (defined in PlayerScript)PlayerScript
~Component()Componentvirtual
~PlayerScript() (defined in PlayerScript)PlayerScriptvirtual
~ScriptComponent()ScriptComponentvirtual