GUInity
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This is the complete list of members for PlayerScript, including all inherited members.
actor (defined in PlayerScript) | PlayerScript | |
applyDrag(float deltaSeconds) (defined in PlayerScript) | PlayerScript | |
awake() override | PlayerScript | virtual |
bulletSpawnPoint (defined in PlayerScript) | PlayerScript | |
clone() override | PlayerScript | virtual |
Component() | Component | |
defaultMaterialRef (defined in PlayerScript) | PlayerScript | |
deserialize(shared_ptr< ComponentDescription > desc) override | ScriptComponent | inlinevirtual |
destroy() | ScriptComponent | inlinevirtual |
getActor() | Component | |
getComponentDescription() override | ScriptComponent | inlinevirtual |
init() | ScriptComponent | inlinevirtual |
initWithData | Component | protected |
isActive | Component | protected |
moveSpeed (defined in PlayerScript) | PlayerScript | |
objMeshRef (defined in PlayerScript) | PlayerScript | |
onCollision(Actor *actor) override | PlayerScript | virtual |
onTrigger(Actor *actor) override | PlayerScript | virtual |
PlayerScript() | PlayerScript | |
rotateSpeed (defined in PlayerScript) | PlayerScript | |
ScriptComponent() | ScriptComponent | |
setActive(bool isActive) (defined in Component) | Component | inlinevirtual |
setActor(weak_ptr< Actor > actor) | Component | |
setCopyMode(bool initWithData) | Component | protected |
tick(float deltaSecods) override | PlayerScript | virtual |
velocity (defined in PlayerScript) | PlayerScript | |
~Component() | Component | virtual |
~PlayerScript() (defined in PlayerScript) | PlayerScript | virtual |
~ScriptComponent() | ScriptComponent | virtual |