GUInity
RigidBody Member List

This is the complete list of members for RigidBody, including all inherited members.

addForce(glm::vec3 force)RigidBody
addObserver(shared_ptr< Observer > observer) (defined in Subject< RigidBody >)Subject< RigidBody >inlinestatic
awake()Componentinlinevirtual
clone() overrideRigidBodyvirtual
Component()Component
deserialize(shared_ptr< ComponentDescription > desc) overrideRigidBodyvirtual
destroy() overrideRigidBodyvirtual
getActor()Component
getComponentDescription() overrideRigidBodyvirtual
getConstraintsFlags()RigidBody
getGravity()RigidBody
getKinematic()RigidBody
getRigidbody()RigidBody
init() overrideRigidBodyvirtual
initWithDataComponentprotected
isActiveComponentprotected
notify(ComponentEventType type, shared_ptr< Component > component, bool isEditor) (defined in Subject< RigidBody >)Subject< RigidBody >inlineprotectedstatic
notify(ActorEventType type, shared_ptr< Actor > actor, bool isEditor) (defined in Subject< RigidBody >)Subject< RigidBody >inlineprotectedstatic
removeObserver(shared_ptr< Observer > observer) (defined in Subject< RigidBody >)Subject< RigidBody >inlinestatic
RigidBody()RigidBody
setActive(bool isActive) overrideRigidBodyvirtual
setActor(weak_ptr< Actor > actor)Component
setConstraintsFlags(int constraintFlags)RigidBody
setCopyMode(bool initWithData)Componentprotected
setGravity(bool enabled)RigidBody
setKinematic(bool isKinematic)RigidBody
tick(float deltaSecods) overrideRigidBodyvirtual
updateTransform(const PxTransform &transform)RigidBody
~Component()Componentvirtual
~RigidBody()RigidBodyvirtual