GUInity
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This is the complete list of members for RigidBody, including all inherited members.
addForce(glm::vec3 force) | RigidBody | |
addObserver(shared_ptr< Observer > observer) (defined in Subject< RigidBody >) | Subject< RigidBody > | inlinestatic |
awake() | Component | inlinevirtual |
clone() override | RigidBody | virtual |
Component() | Component | |
deserialize(shared_ptr< ComponentDescription > desc) override | RigidBody | virtual |
destroy() override | RigidBody | virtual |
getActor() | Component | |
getComponentDescription() override | RigidBody | virtual |
getConstraintsFlags() | RigidBody | |
getGravity() | RigidBody | |
getKinematic() | RigidBody | |
getRigidbody() | RigidBody | |
init() override | RigidBody | virtual |
initWithData | Component | protected |
isActive | Component | protected |
notify(ComponentEventType type, shared_ptr< Component > component, bool isEditor) (defined in Subject< RigidBody >) | Subject< RigidBody > | inlineprotectedstatic |
notify(ActorEventType type, shared_ptr< Actor > actor, bool isEditor) (defined in Subject< RigidBody >) | Subject< RigidBody > | inlineprotectedstatic |
removeObserver(shared_ptr< Observer > observer) (defined in Subject< RigidBody >) | Subject< RigidBody > | inlinestatic |
RigidBody() | RigidBody | |
setActive(bool isActive) override | RigidBody | virtual |
setActor(weak_ptr< Actor > actor) | Component | |
setConstraintsFlags(int constraintFlags) | RigidBody | |
setCopyMode(bool initWithData) | Component | protected |
setGravity(bool enabled) | RigidBody | |
setKinematic(bool isKinematic) | RigidBody | |
tick(float deltaSecods) override | RigidBody | virtual |
updateTransform(const PxTransform &transform) | RigidBody | |
~Component() | Component | virtual |
~RigidBody() | RigidBody | virtual |