GUInity
SkinnedMesh Member List

This is the complete list of members for SkinnedMesh, including all inherited members.

addTriangle(int vertexIndex)Mesh
addVertex(glm::vec3 position, glm::vec2 uv, glm::vec3 normal)Mesh
Asset()Assetinline
avgCenterMesh
boundsMaxMesh
boundsMinMesh
calculateBounds()Mesh
createBuffers()Mesh
getAssetID() const Assetinline
getAverageCenter()Mesh
getBoundsMax()Mesh
getBoundsMin()Mesh
getName()Assetinline
getNBones() (defined in SkinnedMesh)SkinnedMesh
getNonDuplicateMeshVertex()Mesh
getPath()Assetinline
getScaleFactor()Mesh
getTrianglesBuffer()Mesh
getTrianglesCount()Mesh
getVertexArrayID()Mesh
getVertexBuffer()Mesh
getVerticesCount()Mesh
iboMesh
Mesh()Mesh
Mesh(float *indices, float *normalPoints, float *uv, unsigned int *triangles, int nPoints, int nTriangles)Mesh
Mesh(vector< MeshVertex > vertex, vector< unsigned short > triangles)Mesh
Mesh(vector< glm::vec3 > vertices, vector< int > usedIndex, vector< int > usedTris)Mesh
meshVerticesMesh
mvboMesh
scaleFactorMesh
setAssetID(unsigned int newAssetID)Assetinline
setCRC(int crc)Assetinline
setCRC()Assetinline
setInitialPosition(vector< glm::mat4 > initialPos) (defined in SkinnedMesh)SkinnedMesh
setName(string name)Assetinline
setNBones(int nBones) (defined in SkinnedMesh)SkinnedMesh
setPath(string newPath)Assetinline
setScaleFactor(float f)Mesh
setTriangles(vector< unsigned short > triangles) (defined in Mesh)Mesh
setVertices(vector< MeshVertex > meshVertices) (defined in Mesh)Mesh
setVerticesWeight(vector< vector< float >> weights)SkinnedMesh
SkinnedMesh() (defined in SkinnedMesh)SkinnedMeshinline
trianglesMesh
vaoMesh
~Asset()Assetinlinevirtual
~Mesh()Meshvirtual
~SkinnedMesh() (defined in SkinnedMesh)SkinnedMeshinlinevirtual