GUInity
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This is the complete list of members for Texture, including all inherited members.
Asset() | Asset | inline |
data (defined in Texture) | Texture | |
getAssetID() const | Asset | inline |
getName() | Asset | inline |
getPath() | Asset | inline |
height (defined in Texture) | Texture | |
init() | Texture | |
setAssetID(unsigned int newAssetID) | Asset | inline |
setCRC(int crc) | Asset | inline |
setCRC() | Asset | inline |
setName(string name) | Asset | inline |
setPath(string newPath) | Asset | inline |
Texture(void *buffer, int width, int height) (defined in Texture) | Texture | |
Texture() (defined in Texture) | Texture | |
textureID (defined in Texture) | Texture | |
width (defined in Texture) | Texture | |
~Asset() | Asset | inlinevirtual |
~Texture() (defined in Texture) | Texture |