GUInity
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This is the complete list of members for World, including all inherited members.
actors (defined in World) | World | |
addActor(shared_ptr< Actor > actor) (defined in World) | World | |
addActorDelayed(shared_ptr< Actor > actor) (defined in World) | World | |
addCamera(shared_ptr< Camera > camera) (defined in World) | World | |
addLight(shared_ptr< Light > light) (defined in World) | World | |
addMeshRenderer(shared_ptr< MeshRenderer > meshRenderer) (defined in World) | World | |
awake() (defined in World) | World | |
awake(unsigned long start, unsigned long end) (defined in World) | World | |
cameras (defined in World) | World | |
findActor(string name) (defined in World) | World | |
getSharedPtrActor(Actor *actor) (defined in World) | World | |
init() (defined in World) | World | |
isAwake (defined in World) | World | |
isEditor (defined in World) | World | |
lights (defined in World) | World | |
meshRenderers (defined in World) | World | |
newActors (defined in World) | World | |
Observer() (defined in Observer) | Observer | |
onNotify(ComponentEventType type, shared_ptr< Component > component, bool isEditor) override (defined in World) | World | virtual |
onNotify(ActorEventType type, shared_ptr< Actor > actor, bool isEditor) override (defined in World) | World | virtual |
physicsScene (defined in World) | World | |
registerObserverAsEditor() (defined in World) | World | |
registerObserverAsGame() (defined in World) | World | |
removeActor(shared_ptr< Actor > actor) (defined in World) | World | |
removeCamera(shared_ptr< Camera > camera) (defined in World) | World | |
removeDestroyedActors() (defined in World) | World | |
removeLight(shared_ptr< Light > light) (defined in World) | World | |
removeMeshRenderer(shared_ptr< MeshRenderer > meshRenderer) (defined in World) | World | |
shutdown() (defined in World) | World | |
tick(float deltaTime) (defined in World) | World | |
toRemoveActors (defined in World) | World | |
transferNewActors() (defined in World) | World | |
World() (defined in World) | World | |
~Observer() (defined in Observer) | Observer | virtual |
~World() (defined in World) | World |