GUInity
World Member List

This is the complete list of members for World, including all inherited members.

actors (defined in World)World
addActor(shared_ptr< Actor > actor) (defined in World)World
addActorDelayed(shared_ptr< Actor > actor) (defined in World)World
addCamera(shared_ptr< Camera > camera) (defined in World)World
addLight(shared_ptr< Light > light) (defined in World)World
addMeshRenderer(shared_ptr< MeshRenderer > meshRenderer) (defined in World)World
awake() (defined in World)World
awake(unsigned long start, unsigned long end) (defined in World)World
cameras (defined in World)World
findActor(string name) (defined in World)World
getSharedPtrActor(Actor *actor) (defined in World)World
init() (defined in World)World
isAwake (defined in World)World
isEditor (defined in World)World
lights (defined in World)World
meshRenderers (defined in World)World
newActors (defined in World)World
Observer() (defined in Observer)Observer
onNotify(ComponentEventType type, shared_ptr< Component > component, bool isEditor) override (defined in World)Worldvirtual
onNotify(ActorEventType type, shared_ptr< Actor > actor, bool isEditor) override (defined in World)Worldvirtual
physicsScene (defined in World)World
registerObserverAsEditor() (defined in World)World
registerObserverAsGame() (defined in World)World
removeActor(shared_ptr< Actor > actor) (defined in World)World
removeCamera(shared_ptr< Camera > camera) (defined in World)World
removeDestroyedActors() (defined in World)World
removeLight(shared_ptr< Light > light) (defined in World)World
removeMeshRenderer(shared_ptr< MeshRenderer > meshRenderer) (defined in World)World
shutdown() (defined in World)World
tick(float deltaTime) (defined in World)World
toRemoveActors (defined in World)World
transferNewActors() (defined in World)World
World() (defined in World)World
~Observer() (defined in Observer)Observervirtual
~World() (defined in World)World