GUInity
MeshCollider Member List

This is the complete list of members for MeshCollider, including all inherited members.

awake() overrideColliderinlinevirtual
centerColliderprotected
clone() overrideMeshCollidervirtual
Collider()Colliderinline
Component()Component
deserialize(shared_ptr< ComponentDescription > desc) overrideMeshColliderinlinevirtual
destroy() overrideCollidervirtual
getActor()Component
getComponentDescription() overrideMeshColliderinlinevirtual
getIsTrigger()Collider
getPhysicsMaterial()Collider
getQueryOnly()Collider
init()MeshCollidervirtual
initWithDataComponentprotected
isActiveComponentprotected
isQueryOnlyColliderprotected
isTriggerColliderprotected
MeshCollider()MeshCollider
physicsMaterialColliderprotected
setActive(bool isActive) overrideCollidervirtual
setActor(weak_ptr< Actor > actor)Component
setCopyMode(bool initWithData)Componentprotected
setPhysicsMaterial(const shared_ptr< PhysicsMaterial > physMaterial)Collider
setQueryOnly(bool isQueryOnly)Collider
setTrigger(bool isTrigger)Collider
shapeColliderprotected
tick(float deltaSeconds) overrideMeshCollidervirtual
~Collider()Colliderinlinevirtual
~Component()Componentvirtual
~MeshCollider()MeshCollidervirtual