GUInity
MeshRenderer Member List

This is the complete list of members for MeshRenderer, including all inherited members.

addObserver(shared_ptr< Observer > observer) (defined in Subject< MeshRenderer >)Subject< MeshRenderer >inlinestatic
awake()Componentinlinevirtual
clone() overrideMeshRenderervirtual
Component()Component
deserialize(shared_ptr< ComponentDescription > desc) overrideMeshRenderervirtual
destroy() overrideMeshRenderervirtual
getActor()Component
getComponentDescription() overrideMeshRenderervirtual
getMaterial()MeshRenderer
getMeshComponent()MeshRenderer
init() overrideMeshRenderervirtual
initWithDataComponentprotected
isActiveComponentprotected
MeshRenderer()MeshRenderer
notify(ComponentEventType type, shared_ptr< Component > component, bool isEditor) (defined in Subject< MeshRenderer >)Subject< MeshRenderer >inlineprotectedstatic
notify(ActorEventType type, shared_ptr< Actor > actor, bool isEditor) (defined in Subject< MeshRenderer >)Subject< MeshRenderer >inlineprotectedstatic
removeObserver(shared_ptr< Observer > observer) (defined in Subject< MeshRenderer >)Subject< MeshRenderer >inlinestatic
setActive(bool isActive) (defined in Component)Componentinlinevirtual
setActor(weak_ptr< Actor > actor)Component
setCopyMode(bool initWithData)Componentprotected
setMaterial(shared_ptr< Material > material)MeshRenderer
setMeshComponent(shared_ptr< MeshComponent > mesh)MeshRenderer
tick(float deltaSecods)Componentinlinevirtual
~Component()Componentvirtual
~MeshRenderer()MeshRenderervirtual