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static void | addObserver (shared_ptr< Observer > observer) |
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static void | removeObserver (shared_ptr< Observer > observer) |
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void | setCopyMode (bool initWithData) |
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static void | notify (ComponentEventType type, shared_ptr< Component > component, bool isEditor) |
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static void | notify (ActorEventType type, shared_ptr< Actor > actor, bool isEditor) |
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bool | initWithData |
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bool | isActive |
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MeshRenderer::MeshRenderer |
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MeshRenderer::~MeshRenderer |
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virtual |
Default Destructor. Virtual cause it's child class
shared_ptr< Component > MeshRenderer::clone |
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overridevirtual |
void MeshRenderer::destroy |
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overridevirtual |
shared_ptr< Material > MeshRenderer::getMaterial |
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void MeshRenderer::init |
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overridevirtual |
void MeshRenderer::setMaterial |
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shared_ptr< Material > |
material | ) |
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void MeshRenderer::setMeshComponent |
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shared_ptr< MeshComponent > |
meshComponent | ) |
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The documentation for this class was generated from the following files:
- /Users/guilherme_cunha/Dev/GITHUB/GUInity/Source/MeshRenderer.hpp
- /Users/guilherme_cunha/Dev/GITHUB/GUInity/Source/MeshRenderer.cpp