GUInity
Shader Member List

This is the complete list of members for Shader, including all inherited members.

Asset()Assetinline
checkLine(const string &Line) (defined in Shader)Shader
createUniformLocation() (defined in Shader)Shader
fsFilename (defined in Shader)Shader
getAssetID() const Assetinline
getName()Assetinline
getPath()Assetinline
LoadShaders() (defined in Shader)Shader
paramID (defined in Shader)Shader
params (defined in Shader)Shader
programID (defined in Shader)Shader
setAssetID(unsigned int newAssetID)Assetinline
setCRC(int crc)Assetinline
setCRC()Assetinline
setName(string name)Assetinline
setPath(string newPath)Assetinline
Shader() (defined in Shader)Shader
Shader(string vertex_file_path, string fragment_file_path) (defined in Shader)Shader
vsFilename (defined in Shader)Shader
~Asset()Assetinlinevirtual
~Shader() (defined in Shader)Shader