GUInity
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This is the complete list of members for Shader, including all inherited members.
Asset() | Asset | inline |
checkLine(const string &Line) (defined in Shader) | Shader | |
createUniformLocation() (defined in Shader) | Shader | |
fsFilename (defined in Shader) | Shader | |
getAssetID() const | Asset | inline |
getName() | Asset | inline |
getPath() | Asset | inline |
LoadShaders() (defined in Shader) | Shader | |
paramID (defined in Shader) | Shader | |
params (defined in Shader) | Shader | |
programID (defined in Shader) | Shader | |
setAssetID(unsigned int newAssetID) | Asset | inline |
setCRC(int crc) | Asset | inline |
setCRC() | Asset | inline |
setName(string name) | Asset | inline |
setPath(string newPath) | Asset | inline |
Shader() (defined in Shader) | Shader | |
Shader(string vertex_file_path, string fragment_file_path) (defined in Shader) | Shader | |
vsFilename (defined in Shader) | Shader | |
~Asset() | Asset | inlinevirtual |
~Shader() (defined in Shader) | Shader |