|
| Shader (string vertex_file_path, string fragment_file_path) |
|
void | LoadShaders () |
|
void | checkLine (const string &Line) |
|
void | createUniformLocation () |
|
| Asset () |
|
virtual | ~Asset () |
|
void | setAssetID (unsigned int newAssetID) |
|
unsigned int | getAssetID () const |
|
string | getPath () |
|
void | setPath (string newPath) |
|
void | setName (string name) |
|
string | getName () |
|
void | setCRC (int crc) |
|
int | setCRC () |
|
|
string | vsFilename |
|
string | fsFilename |
|
map< string, ShaderParamType > | params |
|
map< string, GLuint > | paramID |
|
GLuint | programID |
|
The documentation for this class was generated from the following files:
- /Users/guilherme_cunha/Dev/GITHUB/GUInity/Source/Shader.hpp
- /Users/guilherme_cunha/Dev/GITHUB/GUInity/Source/Shader.cpp