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|  | Shader (string vertex_file_path, string fragment_file_path) | 
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| void | LoadShaders () | 
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| void | checkLine (const string &Line) | 
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| void | createUniformLocation () | 
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|  | Asset () | 
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| virtual | ~Asset () | 
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| void | setAssetID (unsigned int newAssetID) | 
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| unsigned int | getAssetID () const | 
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| string | getPath () | 
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| void | setPath (string newPath) | 
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| void | setName (string name) | 
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| string | getName () | 
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| void | setCRC (int crc) | 
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| int | setCRC () | 
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| string | vsFilename | 
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| string | fsFilename | 
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| map< string, ShaderParamType > | params | 
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| map< string, GLuint > | paramID | 
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| GLuint | programID | 
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The documentation for this class was generated from the following files:
- /Users/guilherme_cunha/Dev/GITHUB/GUInity/Source/Shader.hpp
- /Users/guilherme_cunha/Dev/GITHUB/GUInity/Source/Shader.cpp