GUInity
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This is the complete list of members for Transform, including all inherited members.
actor (defined in Transform) | Transform | |
getForward() (defined in Transform) | Transform | |
getModelMatrix() (defined in Transform) | Transform | |
getPosition() (defined in Transform) | Transform | |
getPosRotMatrix() (defined in Transform) | Transform | |
getRight() (defined in Transform) | Transform | |
getRotation() (defined in Transform) | Transform | |
getScale() (defined in Transform) | Transform | |
getUp() (defined in Transform) | Transform | |
getWorldPosition() (defined in Transform) | Transform | |
getWorldRotation() (defined in Transform) | Transform | |
position (defined in Transform) | Transform | |
rotation (defined in Transform) | Transform | |
scale (defined in Transform) | Transform | |
setActor(shared_ptr< Actor > actor) (defined in Transform) | Transform | |
setPosition(glm::vec3 position) (defined in Transform) | Transform | |
setRotation(glm::quat rotation) (defined in Transform) | Transform | |
setScale(glm::vec3 scale) (defined in Transform) | Transform | |
Transform() (defined in Transform) | Transform | |
updateTransform(const PxTransform &transform) (defined in Transform) | Transform | |
~Transform() (defined in Transform) | Transform |