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void | setPosition (glm::vec3 position) |
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void | setRotation (glm::quat rotation) |
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void | setScale (glm::vec3 scale) |
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glm::vec3 | getWorldPosition () |
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glm::vec3 | getPosition () |
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glm::vec3 | getScale () |
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glm::quat | getRotation () |
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glm::quat | getWorldRotation () |
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glm::mat4 | getModelMatrix () |
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glm::mat4 | getPosRotMatrix () |
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void | setActor (shared_ptr< Actor > actor) |
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void | updateTransform (const PxTransform &transform) |
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glm::vec3 | getUp () |
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glm::vec3 | getForward () |
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glm::vec3 | getRight () |
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glm::vec3 | position |
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glm::vec3 | scale |
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glm::quat | rotation |
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weak_ptr< Actor > | actor |
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The documentation for this class was generated from the following files:
- /Users/guilherme_cunha/Dev/GITHUB/GUInity/Source/Transform.hpp
- /Users/guilherme_cunha/Dev/GITHUB/GUInity/Source/Transform.cpp