4 #include <glm/common.hpp>
5 #include <glm/gtx/quaternion.hpp>
6 #include <PxPhysicsAPI.h>
11 using namespace physx;
13 ostream& operator<<(ostream& os,
const glm::vec4& dt);
14 ostream& operator<<(ostream& os,
const glm::vec3& dt);
15 ostream& operator<<(ostream& os,
const glm::vec2& dt);
17 ostream& operator<<(ostream& os,
const PxVec3& dt);
19 ostream& operator<<(ostream& os,
const PxQuat& dt);
20 ostream& operator<<(ostream& os,
const glm::quat& dt);
22 ostream& operator<<(ostream& os,
const Ray& dt);
25 void printVertex(
const glm::vec3& dt);
26 void printVertex(
const glm::vec2& dt);