#include <MathStructs.hpp>
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| Plane () |
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| ~Plane () |
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| Plane (glm::vec3 point, glm::vec3 normal) |
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| Plane (glm::vec3 point1, glm::vec3 point2, glm::vec3 point3) |
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| Plane (glm::vec3 point1, glm::vec3 point2, glm::vec3 point3, glm::vec3 POV) |
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Plane, a point and a normal
Plane::Plane |
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glm::vec3 |
point, |
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glm::vec3 |
normal |
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Constructor with point and normal
Plane::Plane |
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glm::vec3 |
point1, |
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glm::vec3 |
point2, |
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glm::vec3 |
point3 |
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) |
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Constructor from 3 points. Assumes points are given in CCW
Plane::Plane |
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glm::vec3 |
point1, |
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glm::vec3 |
point2, |
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glm::vec3 |
point3, |
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glm::vec3 |
POV |
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) |
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Constructor from 3 points. Uses Point of View to order points CCW
The documentation for this struct was generated from the following files:
- /Users/guilherme_cunha/Dev/GITHUB/GUInity/Source/MathStructs.hpp
- /Users/guilherme_cunha/Dev/GITHUB/GUInity/Source/MathStructs.cpp