GUInity
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Variables
a
b
c
d
g
i
k
l
m
n
o
p
s
t
v
w
- a -
avgCenter :
Mesh
- b -
boundsMax :
Mesh
boundsMin :
Mesh
- c -
center :
Collider
children :
Actor
components :
Actor
- d -
debugMaterial :
GraphicsSystem
debugShader :
GraphicsSystem
- g -
guiMaterial :
GraphicsSystem
guiShader :
GraphicsSystem
- i -
ibo :
Mesh
initWithData :
Component
isActive :
Component
isQueryOnly :
Collider
isTrigger :
Collider
- k -
keyboardInputState :
Input
- l -
lastMousePos :
Input
- m -
mesh :
MeshComponent
meshVertices :
Mesh
mouseDelta :
Input
mouseInputState :
Input
mousePos :
Input
mvbo :
Mesh
- n -
name :
Actor
normal :
Plane
- o -
oldKeyboardInputState :
Input
oldMouseInputState :
Input
- p -
parent :
Actor
physicsMaterial :
Collider
point :
Plane
- s -
scaleFactor :
Mesh
shape :
Collider
- t -
transform :
Actor
triangles :
Mesh
- v -
vao :
Mesh
- w -
window :
GraphicsSystem
Generated by
1.8.9.1